Forum Replies Created

Viewing 20 posts - 41 through 60 (of 86 total)
  • Author
    Posts
  • in reply to: The Samurai for the Age of the Country at War #8071
    Rob
    Keymaster

    Koreans are done, just need a final tidy up

    Also have Ming list part completed

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Crusades #8069
    Rob
    Keymaster

    I will take a look, I don’t think we got that late with the Byzantines but could be wrong, so happy to take guidance

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Crusades #8061
    Rob
    Keymaster

    Well let me know if there’s something in particular you fancy – just finishing/updating the Persian lists at the moment to coincide with some new plastics – I always fancied a Persian army so that project can now start with a mix of metal and plastic

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Macedonia v Thrace #8060
    Rob
    Keymaster

    Great stuff

    thanks for sharing

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Early Imperial Roman Army Organisation list #8035
    Rob
    Keymaster

    Thanks for the post but the points are correct

    Drilled costs 4 points for Morale 8 or higher (2 points for 7 or less)

    Hope that helps

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Coming early 2020 #7971
    Rob
    Keymaster

    Progress is being made – news to come soon..

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Forum ‘last post’ dates #7970
    Rob
    Keymaster

    Yes its weird I must ask the web guy what the issue is

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Zero Hour progress #7969
    Rob
    Keymaster

    Look nice Dave!

    Look forward to the final draft so we can start the big Push!

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Alexander and Phillip #7968
    Rob
    Keymaster

    Its been suggested regular pikemen get a +1 to morale, so taking them to morale 7 – this will cost 1 point per model – I will amend it in the next update along with a couple of the points raised above

    many thanks!

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Why are Macedonian pikemen rated so low? #7967
    Rob
    Keymaster

    I will look at doing that on a future update – will make a note on the topic thread

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Ancient Persians #7949
    Rob
    Keymaster

    Thanks for that – we are underway

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Phalanx v trained Phalanx #7948
    Rob
    Keymaster

    ok, thanks,

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Why are Macedonian pikemen rated so low? #7947
    Rob
    Keymaster

    Not sure I can recall why, but possibly to differentiate between veterans and regulars, (although it may have been to keeps points cost of models down,)

    Historically it may have reflected they may have wanted to go home so if the leader dies, they are more vulnerable

    It could be worth upping them by 1 for morale with the appropriate 1 point increase in points value.

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Ancient Persians #7927
    Rob
    Keymaster

    I am not an expert on the Persians, but yes I should look at that idea a bit closer – although any proposals will be most welcome please!

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Mauryan Empire #7926
    Rob
    Keymaster

    Thanks – I will take a look at this over the weekend

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Phalanx v trained Phalanx #7925
    Rob
    Keymaster

    Trained Phalanx does not have the movement restrictions of Phalanx, and so gets all the benefits and none of the downside – this costs 1 point per model. Trained Phalanx in the Phalanx section, towards the end off the final column

    I did send you an email a couple of weeks back, about some rules updates – I assume it didn’t arrive so when you get a moment can you send me an email address – thank you

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Mixed weapons #7859
    Rob
    Keymaster

    Consider it gone soon 🙂

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Mixed weapons #7857
    Rob
    Keymaster

    Mixed weapons allow use of a shield BUT I am toying with removing it and making more of a combined formation because as you note, that shield save and ap1 is too handy!

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Alexander and Phillip #7812
    Rob
    Keymaster

    Ah thanks for that – will update in next version

    Kind Regards
    Rob
    Scarab Miniatures

    in reply to: Extra Armor. Is it too expensive? #7799
    Rob
    Keymaster

    The idea behind extra armour is to represent the formations which may, or may not, depending on interpretation, have worn armour. Yes its more expensive, but in the case of a large war band, its good value. It also saves fiddling about with combined formations and keeping track of who has armour in a unit and who doesn’t.

    The rule has also been used in some army lists to give additional armour which may again, represent better armoured nobles, or the wealthy, taking a front seat in the fighting.

    Where we are pretty sure armour was used, troops have access to the kit at the recommended points value
    In the two options you mention, the units can take the Extra Armour in addition to the other armour, thus improving their armour save still further which exponentially is much better and as noted we don’t know if they had it or not (or perhaps not sure how to interpret it in game terms) so there is an extra price attached, if you want that extra upgrade (or historically, had the coin to buy the stuff in the first place! 🙂

    Hope that helps – thanks Rob

    • This reply was modified 4 years, 2 months ago by Rob.

    Kind Regards
    Rob
    Scarab Miniatures

Viewing 20 posts - 41 through 60 (of 86 total)